The Greek States share a number of common goals, philosophies and general diplomatic aims. Each offers range of special tactics to achieve cultural and martial victories, and lethal elite units to crush foes in battle. So experiment away, and find your faction that suits your playing style. This guide provides overviews of the military aspects of each faction in the game. The Greek States Culture Pack adds diplomatic Athens, shrewd Epirus and formidable Sparta as playable factions. Whichever you choose, each faction brings a completely different gameplay experience to Total War: ROME II™. Some rely on client-nations or vassals to boost their economic growth, while others are more trade-focussed. Some factions rely more on mercenaries for their military might some prefer to train their own. Players would be wise to keep an eye on such individuals…They play a key role throughout the campaign which can make the difference of winning and losing. You’ll direct the actions of famous characters from history, and if they’re not out in the field commanding your armies, they’ll be politicking in the senate house, or its cultural equivalent. Players will need to work with – and in certain circumstances against – their faction’s internal political system. Some factions are split into a number of playable families, which bring further unique benefits to their base faction traits. Each will have its own dilemmas to face and different styles of army to manage. Each brings unique commercial, military and political strengths, its own agents and political system, and three tech trees representing civic, military and engineering disciplines. The playable factions represent key powers within the Greco-Roman, Barbarian, and Eastern cultures, and each offers a notably different and deeper form of gameplay experience from those in previous Total War games. This page is your source for background information about each of the playable factions: their starting position on the campaign map, their civic and military focus, and some of their key battlefield units.Each faction has their own special attribute. Their armies may have been beaten, but they have always dragged themselves back into. Romans are not lacking in fierceness: their city was founded by Romulus and Remus, twins raised by a wolf. Until now they did it pretty well lets see if they will keep up with that track record.Ranging from the Spanish coast to the far-flung, exotic kingdoms of the east, the campaign map for Total War: ROME II™ is breath-taking in scope, and a study in detail and variety. Claiming a line of descent back to Hercules, Romans are not lacking in civic pride. The point is striking the right balance between fun and authenticity as he mentioned. Remember what Al said on the E3 coverage?Īt the end of the day its a piece of entertainment and yes it is. I am sorry that it doesn't appeal to you as i am pretty sure that CA wants it to appeal to everyone. Total War is where history meets and enjoyable gameplay experience. If you wish to have a historical simulation experience you need to wait for hardcore history mods or historical simulation games. At the end of the day its a game not a historical simulator. I am also pretty positive that we can build things in these regions aswell so they are not empty farmlands as you are saying. It creates some strategical aspect to the game. You encircle Egypt and take key cities around Alexandria. So lets say you want to attack Alexandria but you want to surround them and cut them out of resources and food. So all these cities fall under the administrative command of Alexandria. As seen on the map Alexandria is our political capital in Egypt it holds 3 cities as regions. They have a very strategic importance to the province and the political capital of that province. They all have their income, bonuses etc. Now there is a strategical factor to those regions. If its what you claim we should just have 53 territories that we can move in to but we have 183. If we only have 53 real provinces(not regions) how come we can capture 183 regions. Only one city counts now the capital of the province and this has just killed any historical plausibility that game might have had. but in effect cannot be sieged, cannot be defended. With the only difference that now they got a region and some buildings. You only have 53 real regions, infact by the interviews you won't even be able to build several buildings, in a city but you will have to specialize, in that way some cities will work as mines, other as farms, so they are just selling you what befoure were the resource small settlements in the maps. You have been sold that Fantasy story about 183 regions.
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